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Direcotry permission issue
When developing software from XP to Vista, be sure to deal with the issue of storing and retrieving datas carefully.

*Store user-created files in the My Documents folder.
*Store user-specific settings in the Application Data folder.
*Store system-specific user data in the Local SettingsApplication Data folder.
*Store information that should be shared by multiple users in the All UsersApplication Data folder.
*Treat the Program Files folder as read-only, since for members of the Users group, it is.

*Do not develop software using an administrative account.
- October 21th, Sunday -
Take a break later
I'm still unacquainted with the paid by hour work type. This the only way we find reasonable to rework on buyer's project. Although it's all clear about the quantity of working hours and the hour rate, I still get confused, and I can't be totally sure what really confounds me. Perhaps I could say it might like carrying the tent and walk 1000 steps every day instead of rushing to the final line. Either way, I'll finish the road in the end, but am I missing the sight seeing if I rush or loosing the usual triumph of completion? It's so ironic. If there has no sweaty harsh time on the way I run, the triumph won't be that tasty either. Once when we were making food, it came to me that if I never try to make food from my own hands, sooner or later I'll definitely get bored by the food in restaurant, no matter how delicious the food is. No, I think I'll just rush to the final line of our projects.
- September 4th, Tuesday -
Make a simulation program
Writing a simulation program is fun, especially at the moment I just watch the program continue my footsteps and work diligently. It is almost as it happens magically, but only that I'm the maker. Although, when I was testing my simulation program, some voices kept on knocking the back of my head that "Miracle doesn't happen for a reason, contrarily miracles happen from a precise and practical perception."
Usually it will take more time to debug and test a simulation program than coding it because all simulation process happen in a twinkling of an eye, and I'll really just have to wait to see what program brings when it is finished. It is like an AI, a person can design a fine robot, but it takes more time to understand and fix the problem of thousands of incoming results.. if there has thousands of AI robot. I like to make graphical program, and I see it has that some part of similarities fo making a simulation program, the part of me trying to constructing a visual outcome from an abstract train of thought.
- August 25th, Saturday -
The ruler is short
Their week days are their work days. Our week days are still week days. Our weekend is their freedom days and they can't help sharing their joys with us by their honking. They always have some dramatic parties of traffic jams and sometimes clap loud with cars(usually with front part).
Days are short, weekend is short, time of a month is short, time of a year is also short, and so on and so on...
"How long do you think people can live? 90 years?"
"Nuh.. There are always people stronger and luckier. 110 years? er.. 150?"
"Ok, make it 200 years."
It's exaggerating, though. However, the number of years don't mean anything. We were only discussing about how many indexes the array of a life chart's time-line should have( some program made for others). From outsiders, it almost sounds like a mock of human existence. Take a look at the time-line in program again, each unit is one year of a person's life time. How easy it is?! How small it is?! We don't have many memories existed only within months. Even though we make an unit of time-line is 5 years, it doesn't change whatever the content of events marked on the time-line. In another way of speaking, things you've done won't change no matter how you count your days. Otherwise, to remember more, remember every day of what you do and how you feel( It probably will make you feel live longer?!).

If human can process everyday matters as fast as those chips inside computer case, human would live more then 200 years and still be happy. For processing 200 indexes' array, life is only a flickering.
- May 14th, Sunday -
Easy..easy...
Can making decisions be counted as one of very pressuring things? Probably making a decision in programming will be easier than in real life. I've had many same project files saved because I wasn't sure about few lines' codes.
Well, just think of them as my backup decisions. However, according to the number of backup decisions I've had for my project, I see how hesitated I'd be for making decisions in real life. ha!
- May 6th, Saturday -
Arguments
me1: I feel there has bug inside the program.
me2: Where is the bug? Did you see it?
me1: No, I can't. That is just what the problem is about. The program didn't show any sign of bugs' activities, but I still feel somewhere is wrong.
me2: Fist of all, you don't go to FEEL where bugs are. You go to CHECK the place where you THINK has error. Second of all, stop imagining things you don't see. Look at the facts and the evidents.
me1: Right, I did go to check but there was nothing. I don't imagine things, I remember I truly did something wrong but haven't corrected it back.
me2: The truth is you don't stubbornly go to check out the same place where you FEEL wrong again and again. You THINK, and go there, and do your checking. If nothing is wrong there, THINK again, go to find another new possibilities.
me1: Yeah, it is easy for you to say...

Me1 is the emotion part of me, and me2 is the logic part of me. They fought, and I also listened to their arguments for a while. They always created this dilemma for me when the least thing I need is their arguments. The funny thing is that I found another bug which me1 didn't think of(or feel...?), and solved the problem me1 assumed, yet with me2's method. After that, they all ran away without saying good bye to me, I guess they go to continue arguing about who should come to me first next time.
- February 1th, Wednesday -

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